AudioSource es el componente que reproduce sonido en Unity.
private AudioSource audioSource;
void Awake()
{
audioSource = GetComponent<AudioSource>();
}
audioSource.Play();
audioSource.Pause();
audioSource.UnPause();
audioSource.Stop();
audioSource.volume
audioSource.pitch
audioSource.loop
audioSource.mute
audioSource.isPlaying
audioSource.clip = sonido;
audioSource.Play();
Play()
Pause()
UnPause()
Stop()
volume
pitch
loop
mute
isPlaying