Clamp camera position:
Vector3 position =
transform.position;
position.x =
Mathf.Clamp(
position.x,
minX,
maxX
);
position.z =
Mathf.Clamp(
position.z,
minZ,
maxZ
);
transform.position = position;
Clamp pitch:
pitch =
Mathf.Clamp(
pitch,
-70f,
80f
);