bool enSuelo =
controller.isGrounded;
bool enSuelo =
Physics.CheckSphere(
groundCheck.position,
radio,
layerSuelo
);
bool enSuelo =
Physics.Raycast(
transform.position,
Vector3.down,
distancia,
layerSuelo
);
controller.isGrounded
Physics.CheckSphere(...)
Physics.Raycast(...)