Rigidbody can use built-in gravity through Use Gravity.
Custom Rigidbody gravity:
rb.AddForce(
Physics.gravity * gravityMultiplier,
ForceMode.Acceleration
);
CharacterController gravity:
verticalVelocity +=
gravity * Time.deltaTime;
Keep the controller grounded:
if (controller.isGrounded &&
verticalVelocity < 0f)
{
verticalVelocity = -2f;
}