[SerializeField]
private Transform[] points;
[SerializeField]
private float speed = 3f;
private int index;
void Update()
{
Transform target =
points[index];
transform.position =
Vector3.MoveTowards(
transform.position,
target.position,
speed * Time.deltaTime
);
if (Vector3.Distance(
transform.position,
target.position) < 0.1f)
{
index++;
if (index >= points.Length)
{
index = 0;
}
}
}