PlayerPrefs stores simple values without manually creating a file.
Supported types:
int
float
string
Save:
PlayerPrefs.SetInt("Coins", coins);
PlayerPrefs.SetFloat("Volume", volume);
PlayerPrefs.SetString("Name", playerName);
Load:
int coins =
PlayerPrefs.GetInt(
"Coins",
0
);
Useful methods:
PlayerPrefs.HasKey(...)
PlayerPrefs.DeleteKey(...)
PlayerPrefs.DeleteAll()
PlayerPrefs.Save()
Best for settings and small values, not large save games.