Ray rayo = new Ray(
camara.transform.position,
camara.transform.forward
);
if (Physics.Raycast(
rayo,
out RaycastHit hit,
distancia,
layerMask))
{
Debug.Log(hit.collider.name);
}
Ray rayo =
camara.ViewportPointToRay(
new Vector3(
0.5f,
0.5f,
0f
)
);
Camera.ViewportPointToRay(...)
Physics.Raycast(...)