Vector3 posicion = new Vector3(
Random.Range(-10f, 10f),
0f,
Random.Range(-10f, 10f)
);
Instantiate(
prefab,
posicion,
Quaternion.identity
);
GameObject prefab =
prefabs[
Random.Range(
0,
prefabs.Length
)
];
Vector3 punto =
Random.insideUnitSphere *
radio;
Random.Range(...)
Random.insideUnitSphere
Instantiate(...)