[SerializeField]
private GameObject prefab;
[SerializeField]
private float intervalo = 2f;
IEnumerator SpawnLoop()
{
while (true)
{
Instantiate(
prefab,
transform.position,
transform.rotation
);
yield return new WaitForSeconds(
intervalo
);
}
}
void Start()
{
StartCoroutine(
SpawnLoop()
);
}
while (true)
WaitForSeconds(...)
Instantiate(...)