A trigger detects overlap without physically blocking movement.
Enable Is Trigger on the Collider.
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Player entered");
}
}
void OnTriggerStay(Collider other)
{
}
void OnTriggerExit(Collider other)
{
}
Common uses: