Vector3 stores X, Y and Z values.
Vector3 position = new Vector3(1f, 2f, 3f);
Useful values:
Vector3.zero
Vector3.one
Vector3.up
Vector3.forward
Distance:
float distance = Vector3.Distance(a, b);
Movement helpers:
Vector3.Lerp(...)
Vector3.MoveTowards(...)
Rotations use Quaternion:
Quaternion rotation = Quaternion.Euler(0f, 90f, 0f);