using lets you reference types from namespaces.
using System;
using System.Collections.Generic;
using UnityEngine;
Example namespace:
namespace MyGame.Player
{
public class PlayerController : MonoBehaviour
{
}
}
Typical Unity script:
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField]
private float speed = 5f;
void Start()
{
}
void Update()
{
}
}