Core Unity concepts and frequently used APIs for Unity 6.5 (6000.5.10).
GameObjects and Components
MonoBehaviour and Lifecycle
Transform
Vector3 and Quaternion
Time and deltaTime
GetComponent and References
Inspector and SerializeField
Instantiate and Destroy
Prefabs
Coroutines
Scenes and SceneManager
Enabling and Disabling Objects and Components
Tags and Layers
Debug, Console and Gizmos
Finding Objects in a Scene
Input System Basics