Rigidbody, colliders, triggers, physics queries and collision handling.

Rigidbody

Colliders

Triggers

Collision Events

Raycast

SphereCast and BoxCast

OverlapSphere and CheckSphere

LayerMask and Collision Matrix

Physics Material

Collision Detection

FixedUpdate and Physics Timestep

2D vs 3D Collisions

Ignoring Collisions

Common Physics Mistakes

Complete Raycast Interaction Example